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Much more effective CPU/GPU utilisation in-game, specifically, in multiplayer.
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Very small percentages of CPU cores and GPU RAM is used effectively. Suggest NVIDIA drivers or engine optimizations/streamlined coding system.
30 FPS seems to be the norm for most players on high-end to low-end rigs, especially in multiplayer matches.

ArmA 3 is not seeing it's full visual potential because of performance issues. It's slightly game-breaking at times, and I really hope it can be fixed in the future for everyone's benefit.


Legacy ID
Steps To Reproduce

Open MSI Afterburner and join a low-ping 30 man server of Multiplayer (Perhaps Wasteland) and observe the frame rate and CPU core usage and GPU utilization in-game.

Additional Information

Gunplay, flying, driving, diving is unbearable at lower than 30 FPS on capable PC rigs. ArmA 3 is a modern game, and should take advantage of modern hardware.

Event Timeline

TOMMEH edited Steps To Reproduce. (Show Details)Jun 30 2013, 6:37 PM
TOMMEH edited Additional Information. (Show Details)
TOMMEH set Category to Engine.
TOMMEH set Reproducibility to Always.
TOMMEH set Severity to None.
TOMMEH set Resolution to Open.
TOMMEH set Legacy ID to 4038705801.May 7 2016, 3:11 PM
MadDogX added a subscriber: MadDogX.May 7 2016, 3:11 PM

This has already been reported/requested.

Closing as duplicate.