While playing multiplayer on the IC Invade server, I got a game crash. It appears from the Visual Studio debugger and the RPT file that the crash originated from the PhysX dll file with an access violation. Visual Studio 2010 JIT debugger reports the following call stack at the crash:
PhysX3_x86.dll!physx::ProjectionPlaneProperty::ProjectionPlaneProperty() + 0x9e68c bytes
[Frames below may be incorrect and/or missing, no symbols loaded for PhysX3_x86.dll] PhysX3_x86.dll!physx::ProjectionPlaneProperty::ProjectionPlaneProperty() + 0x9e9ce bytes PhysX3Common_x86.dll!physx::shdfnd::Sync::wait() + 0x3d bytes kernel32.dll!BaseThreadInitThunk() + 0x12 bytes ntdll.dll!RtlInitializeExceptionChain() + 0x63 bytes ntdll.dll!RtlInitializeExceptionChain() + 0x36 bytes
I am reporting this as private because of the possibility that the bug is exploitable.
Dump files:
http://www.mediafire.com/?3a2icp5sqp6ci9s
{F20538}