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Noticable amount of zoom lost with the new optics.
Closed, ResolvedPublic

Description

I grabbed these two screens from a couple of my recent videos. These two shots are both looking at the same building from a slightly different angle, but from almost the exact same range.

It seems we lose a significant amount of zoom with the new scopes. I noticed this today when playing and having trouble shooting at mid-range targets that I didn't think I should be having trouble with, so I decided to investigate a bit further.

Details

Legacy ID
3994749840
Severity
None
Resolution
Open
Reproducibility
Always
Category
Visual-Weapons
Additional Information

Event Timeline

MacScottie edited Additional Information. (Show Details)
MacScottie set Category to Visual-Weapons.
MacScottie set Reproducibility to Always.
MacScottie set Severity to None.
MacScottie set Resolution to Open.
MacScottie set Legacy ID to 3994749840.May 7 2016, 2:47 PM
ceeeb added a subscriber: ceeeb.May 7 2016, 2:47 PM
ceeeb added a comment.Jun 23 2013, 6:29 AM

This may be by design, or at least the dev's are aware of it:
https://www.youtube.com/watch?feature=player_detailpage&v=huZsiAOBFb0#t=601s

fraczek added a subscriber: fraczek.May 7 2016, 2:47 PM

The zoom level back in Arma2 was about 2x too much compared to RL specs, IIRC. I don't have an issue with the new zoom, those were never supposed to be sniper scopes after all. I haven't done any formal comparison, but from a cursory glane they seem to be better matched to reality now. And in my humble opinion, it enhances gameplay when every scoped rifle is no longer a sniper rifle.

p00d73 added a subscriber: p00d73.May 7 2016, 2:47 PM

I agree with fraczek. Combat scopes (ACOG type) shouldn't be 12x zoom, the new scopes better represent their purpose.

MadDogX added a subscriber: MadDogX.May 7 2016, 2:47 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.