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Raise weapon action seem broken when a hotkey is actually assigned for it.
Closed, ResolvedPublic


After assigning a hotkey to "raise weapon", it seems that performing a "raise weapon" action fails, because the animation show the player char. raise his weapon but also that the weapon is lowered immediately after, making it impossible for the player to raise his weapon.

Note: The raising of a weapon can be down with prim. mouse button (the default) and by default there is no hotkey assigned afaik to the "raise weapon" command.


Legacy ID
Steps To Reproduce
  1. Switch to 3rd person view with a player character holding a rifle for example.
  2. Assign any non-conflicting hotkey to "raise weapon" command
  3. Lower the weapon
  4. Attempt to use hotkey for raising weapon
  5. Observe how the animation fail to complete properly, because it goes into reverse after completion it seems.
Additional Information

After writing this report, I see that it is possible to hold down the hotkey for "raise weapon" to have the player char. raise his weapon for as long as the hotkey is "on press". It seem also possible to lower the weapon in the same fashion.

Event Timeline

Treehugger edited Additional Information. (Show Details)
Treehugger set Category to Controls.
Treehugger set Reproducibility to Always.
Treehugger set Severity to None.
Treehugger set Resolution to Open.
Treehugger set Legacy ID to 2936770681.May 7 2016, 2:30 PM
Treehugger added a subscriber: Treehugger.

Please close this report.

I have misunderstood the use of the "raise weapon" and confused it with the default raising of a weapon when using the primary mouse button (after having toggled raise weapon).

MadDogX added a subscriber: MadDogX.May 7 2016, 2:30 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.