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FireTeam Leader should be able to Give command
Closed, ResolvedPublic

Description

For a standard "squad" Group in game, there are two FireTeam Leader. But they actually have no control for their Team. Player as a Team Leader may sometimes lead their team in front, but when engaging, AI team member doesn't seems even follow thier Team leader all the time. And all engage\move order are directly from Squad(or to say Group for the game) leader.

Details

Legacy ID
2629682266
Severity
None
Resolution
Open
Reproducibility
Always
Category
AI Control / Commanding
Steps To Reproduce

Set a standard squad group, play as TeamLeader, and try something like flank enemy. AI team member doesn't seems even follow you all the time.

Additional Information

Just add some (not need to be full) command for TeamLeader would be better.
and check this:
http://www.youtube.com/watch?v=VVQ6F57w8_U
http://www.youtube.com/watch?v=OKRues4Fwrk
BIS certainly know how a squad works,and what's the difference between Squad an FireTeam, please make it for ArmA3

Event Timeline

CXN2615 edited Steps To Reproduce. (Show Details)Jun 4 2013, 7:49 AM
CXN2615 edited Additional Information. (Show Details)
CXN2615 set Category to AI Control / Commanding.
CXN2615 set Reproducibility to Always.
CXN2615 set Severity to None.
CXN2615 set Resolution to Open.
CXN2615 set Legacy ID to 2629682266.May 7 2016, 2:24 PM
p00d73 added a subscriber: p00d73.May 7 2016, 2:24 PM

Duplicate of 0004227 [http://feedback.arma3.com/view.php?id=4227]
Still very important IMO. The current way to assign teams is clumsy and AI doesn't make use of fireteams.

MadDogX added a subscriber: MadDogX.May 7 2016, 2:24 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.