For a standard "squad" Group in game, there are two FireTeam Leader. But they actually have no control for their Team. Player as a Team Leader may sometimes lead their team in front, but when engaging, AI team member doesn't seems even follow thier Team leader all the time. And all engage\move order are directly from Squad(or to say Group for the game) leader.
Description
Details
- Legacy ID
- 2629682266
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- AI Control / Commanding
Set a standard squad group, play as TeamLeader, and try something like flank enemy. AI team member doesn't seems even follow you all the time.
Just add some (not need to be full) command for TeamLeader would be better.
and check this:
http://www.youtube.com/watch?v=VVQ6F57w8_U
http://www.youtube.com/watch?v=OKRues4Fwrk
BIS certainly know how a squad works,and what's the difference between Squad an FireTeam, please make it for ArmA3
Event Timeline
Duplicate of 0004227 [http://feedback.arma3.com/view.php?id=4227]
Still very important IMO. The current way to assign teams is clumsy and AI doesn't make use of fireteams.
Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.
If this issue is still relevant in current dev build, please re-post.