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bullet penetration
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Description

that game is a modern combat sim...
we have the famus bullet drop/distance,and i dont understand why we dont have the correct bullet penetration on objects (trees,cars etc)
its really funny to shoot a enemy behind a bush/tree and cant kill him because the bullets stay in the leafs of the bush for example.....

Details

Legacy ID
3314939134
Severity
None
Resolution
Duplicate
Reproducibility
Always
Category
Game Physics

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)May 23 2013, 9:56 AM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to Game Physics.
Bohemia set Reproducibility to Always.
Bohemia set Severity to None.
Bohemia set Resolution to Duplicate.
Bohemia set Legacy ID to 3314939134.May 7 2016, 2:13 PM

Probably because different materials haven't had a value attributed to them, equally there maybe no method to recall that value when struck by a Bullet or object.

It seems simple, but actually if not implemented into the Engine it can be really difficult to do, unless you find a work around and this can lead to limitations and problems.

aoshiS2 added a subscriber: aoshiS2.May 7 2016, 2:13 PM

all bullets have value of bullet penetration, maybe the wall you tested don't have (also logs can't be tranpased)

I saw JESTER814 do a video on this with a 12.7mm Rifle... Trying to shoot this "Big" round through a wall into a Target.

https://www.youtube.com/watch?feature=player_detailpage&v=xsDcI2ax2hA#t=173s

The Bullet might have a penetration value, but when it hits the wall it seems to make no difference, this is believe is because all materials have the same value? I might be wrong, but it's not obvious that bullets do more damage or different levels of damage depending on what material the bullet strikes.

Blueski added a subscriber: Blueski.May 7 2016, 2:13 PM

duplicate of 2125

MadDogX added a subscriber: MadDogX.May 7 2016, 2:13 PM

Agreed. Closing this one, since #2125 is already assigned.