that game is a modern combat sim...
we have the famus bullet drop/distance,and i dont understand why we dont have the correct bullet penetration on objects (trees,cars etc)
its really funny to shoot a enemy behind a bush/tree and cant kill him because the bullets stay in the leafs of the bush for example.....
Description
Details
- Legacy ID
- 3314939134
- Severity
- None
- Resolution
- Duplicate
- Reproducibility
- Always
- Category
- Game Physics
Event Timeline
Probably because different materials haven't had a value attributed to them, equally there maybe no method to recall that value when struck by a Bullet or object.
It seems simple, but actually if not implemented into the Engine it can be really difficult to do, unless you find a work around and this can lead to limitations and problems.
all bullets have value of bullet penetration, maybe the wall you tested don't have (also logs can't be tranpased)
I saw JESTER814 do a video on this with a 12.7mm Rifle... Trying to shoot this "Big" round through a wall into a Target.
https://www.youtube.com/watch?feature=player_detailpage&v=xsDcI2ax2hA#t=173s
The Bullet might have a penetration value, but when it hits the wall it seems to make no difference, this is believe is because all materials have the same value? I might be wrong, but it's not obvious that bullets do more damage or different levels of damage depending on what material the bullet strikes.