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Expand attachTo command to follow rotations as well as translations.
Reviewed, WishlistPublic


It would be very useful if an attached object using the third parameter would respect the rotation of the selection or memory point axis relative to the main model.

Currently, attachTo when used to attach one object to an animated selection within a model does not follow the rotations of the selection. Using example 2 from the biki[1] results in the object following orthogonal translations relative to the models main body only, and does not follow the azimuth and elevation rotations.

Suggestion: Add a fourth parameter as an optional boolean for following rotations where required

EG ammobox attachTo [veh1,[0,0,0],"usti hlavne", true]

This request is related to similar requests on CIT[2,3]

[3] {F19524}


Legacy ID
Feature Request
Steps To Reproduce


ammobox attachTo [veh1,[0,0,0],"Usti hlavne"];

Enter vehicle as gunner and rotate the turret noting that the ammobox keeps its rotation relative to the vehicles body and orientation. Drive around and rotate turret to confirm this is true.

See attached mission.

Additional Information

Use radio trigger Alpha to attach ammobox in attached mission.

Related issue #0007228

Event Timeline

Squelch edited Steps To Reproduce. (Show Details)May 20 2013, 5:34 PM
Squelch edited Additional Information. (Show Details)
Squelch set Category to Feature Request.
Squelch set Reproducibility to Always.
Squelch set Severity to None.
Squelch set Resolution to Open.
Squelch set Legacy ID to 3180013165.May 7 2016, 2:11 PM

One intended purpose for such a command would be for using model animation based towing #0008164