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Trigger COUNTDOWN Setting Doesn't work as it should!
Closed, ResolvedPublic

Description

Yes I confirm its working fine...

I blame it on my own stupidity, was using ALARM sound which stops playing immediately after the trigger gets deactivated (has no time to even start).

Please set Resolution to NO BUG and consider the case CLOSED.

Thank You
Lt Lyko

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Just Like title suggest, TRIGGERS that use COUNTDOWN and REPEATEDLY do NOT behave correctly!

TIMEOUT - works as it should. (CORRECT)
COUNTDOWN (when set to repeatedly) - behaves like TIMEOUT (NOT CORRECT)

COUNTDOWN (with Repeatedly)- should Activate after Specified Ammount of time and Immediately Deactivate.

http://community.bistudio.com/wiki/Mission_Editor:_Triggers#Countdown.2FTimeout_Counters [^]

I'm Attaching Simple (Trigger_Timeout_or_Countdown.Stratis.rar) TEST Mission that reproduces the behavior (includes visual TIMERS). {F19452}

Details

Legacy ID
2715746729
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Engine

Event Timeline

Lt_Lyko edited Steps To Reproduce. (Show Details)May 16 2013, 10:07 PM
Lt_Lyko edited Additional Information. (Show Details)
Lt_Lyko set Category to Engine.
Lt_Lyko set Reproducibility to Always.
Lt_Lyko set Severity to None.
Lt_Lyko set Resolution to Fixed.
Lt_Lyko set Legacy ID to 2715746729.May 7 2016, 2:08 PM
ceeeb added a subscriber: ceeeb.May 7 2016, 2:08 PM
ceeeb added a comment.May 18 2013, 1:20 PM

I can't see any problem using Dev build 0.57.105210.

I have revised the Wiki article to attempt to better describe how they work.

Yes I confirm its working fine...

I blame it on my own stupidity, was using ALARM sound which stops playing immediately after the trigger gets deactivated (has no time to even start).

Consider the case CLOSED!
Thanks to Everyone for looking into it.

Sincerely
Lt Lyko