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Cannot unload grenades from underbarrel grenade launchers
Reviewed, LowPublic

Description

I just noticed that it is currently impossible to unload a grenade from the underbarreled grenade launcher of weapons like the TRG21, MX 6.5 and KH2002.

It's a really minor issue, but it's just unlogical and thus should be fixed.

Details

Legacy ID
877356664
Severity
Feature
Resolution
Open
Reproducibility
Always
Category
Feature Request
Steps To Reproduce
  1. Get a rifle with grenade launcher
  2. Load a grenade into the launcher
  3. Try to get the grenade out without firing.

Event Timeline

Akinari-san edited Additional Information. (Show Details)
Akinari-san set Category to Feature Request.
Akinari-san set Reproducibility to Always.
Akinari-san set Severity to Feature.
Akinari-san set Resolution to Open.
Akinari-san set Legacy ID to 877356664.May 7 2016, 2:00 PM
Miyelsh added a subscriber: Miyelsh.May 7 2016, 2:00 PM

Voted up, but I don't really see a tactical benefit of this implementation. It just seems like another keybind. This is a fairly simple feature though, and having it reviewed wouldn't hurt anybody.

If you want to change the weapon to another weapon with grenadelauncher, you loose one grenade (or flare, or smoke) of your magazines!

Good point, I hadn't thought of that. What would a suggested keybind be?

Loki added a subscriber: Loki.May 7 2016, 2:00 PM
Loki added a comment.May 8 2013, 10:38 AM

Weaponunload take place in the inventory. There an interfaceelement for the grenadelauncher isn't present. The launcher is also inextricably linked with the rifle. Not sure but it's practically possible to use a launcher as standalone. That will affect all combined weaponsystems.

Best would be to add a interfaceelement for attached weaponssystems.

Another way could be mousewheelclick to open an menu for advanced actions. (alt/ctrl/shift) + (rightclick) would be an alternate to rise up fast inventoryactions like unload weapon.

Hm its true.... but you can change grenage type in underbarrel launcher any time =)

I too believe that the implementation of an inventory based weapon manipulation system would be beneficial. It would also open the door for new modding opportunities.