Okay the description isn't perfect and may be misleading, because characters do die when I hit them with a car, but I dont want to sound like a sadist bringing this up, but hitting a character with the vehicle is like hitting nothing. There is no resistance, the car doesnt loose a slight bit of speed or anything, doesnt even bounce as if driving over something, and neither is there even a sound que. I would expect this with a tank, but normal vehicle or even the MATV's? just doesnt feel right, how do you know if you actually hit your target if you driving in first person?
Description
Details
- Legacy ID
- 4033306853
- Severity
- Tweak
- Resolution
- Open
- Reproducibility
- Always
- Category
- Gameplay
Play steal the car showcase.
- once you have the Hunter, drive off and follow the route, before you get to the second objective, there is a roadblock, between the two vehicles there is an AI firing upon you (most of the time). Go through the roadblock, between the vehicles and over the AI, and notice nothing what so ever.
Or... Open editor, place a bunch of AI on the map and place a vehicle of your choice. Now drive and play armageddon with the AI.
All I am asking for is a sound que and perhaps even a slight bounce in the vehicles suspension to indicate you hit or drove over something.
Event Timeline
#1066 is related to crash -sounds-. This ticket is about the physical impact of driving over people. Two different issues, to my mind. :)
I guess you could say duplicate to 1066, though I've always heard crash sound when hitting objects, including trees, may perhaps be due to sound overhaul, noticed as of yesterdays update silenced weapons play no sound either. But anyways, this is more about hitting AI and players alike with vehicles, not just limited to trees, and optionally also a physical effect such as "bounce" when going over said AI or player. So i agree with related, or update description of ticket 1066 to include sound of hitting AI and players as well.
Thanks MadDog =)
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