Page MenuHomeFeedback Tracker

After last dev patch the NVGs are too bright.
Closed, ResolvedPublic

Description

After the last developer patch the night vision is a way too bright - especially during clear night. During 100 percent cloudiness the brightness of NVGs is tolerable. {F18962} {F18963}

Details

Legacy ID
102559728
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Ingame UI

Event Timeline

matkob edited Steps To Reproduce. (Show Details)Apr 18 2013, 10:51 AM
matkob edited Additional Information. (Show Details)
matkob set Category to Ingame UI.
matkob set Reproducibility to Always.
matkob set Severity to None.
matkob set Resolution to Fixed.
matkob set Legacy ID to 102559728.May 7 2016, 1:43 PM
MadDogX added a subscriber: MadDogX.May 7 2016, 1:43 PM

Confirmed in latest dev build. It would be good if you could add a small example mission with the right time settings to show this issue.

matkob added a subscriber: matkob.May 7 2016, 1:43 PM

2 files attached - 1 is with 30% clouds, the other with 100%.

GregSIG added a subscriber: GregSIG.May 7 2016, 1:43 PM

My suggestion is if possible to add a tweak to the game to make night vision intensity adjustable as you can on Arma2 ACE. This is a great feature as it allows you to adjust the night vision sensitivity according to the amount of ambient light... for example early morning or at night where there are street lights.

sarlac added a subscriber: sarlac.May 7 2016, 1:43 PM

The last patch generally trashed lighting. Hopefully this is a set toward perfect night lighting and not a step back to arma 2 white sky.

you can close this, right now the problem seems to be fixed

True, and done. :)