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Damage taken inside vehicles not noticable until disembarking.
Reviewed, LowPublic


Whilst trying to practice my landings in helicopters, I often have to get out and listen for some time as to whether my character sucks his teeth and moans or not before realising that I've been injured. Likewise, when my helicopter or car crashes/explodes, I find that the only indication I have of my demise is my screen looking down at my groin and the car interior gains a damage decal over the normal texture. As someone who uses vehicles quite regularly, I can't help but think that this could be improved somewhat.

A violent jerk forward, perhaps, or a sudden red flash akin to those you get when hit on foot. Preferably, both combined and some reaction from the vehicle itself. If that landing hurt me, tell me in some way rather than having to wait for the annoying injured sound effect to begin looping. Equally, if I die in a catastrophic explosion, make me regret it, rather than a half-hearted slump in my seat, despite the vehicle exploding around me.


Legacy ID
Feature Request
Steps To Reproduce

Crash a vehicle into something and wait for the injured noise to kick in.
(Even if the wheel just clipped a rock, it's often enough)

Event Timeline

marcai edited Steps To Reproduce. (Show Details)Apr 18 2013, 3:01 AM
marcai edited Additional Information. (Show Details)
marcai set Category to Feature Request.
marcai set Reproducibility to Always.
marcai set Severity to Feature.
marcai set Resolution to Open.
marcai set Legacy ID to 2761265379.May 7 2016, 1:42 PM
ceeeb added a subscriber: ceeeb.May 7 2016, 1:42 PM
ceeeb added a comment.Apr 23 2013, 7:22 AM

Related to #7024

Khan added a subscriber: Khan.May 7 2016, 1:42 PM
Khan added a comment.May 13 2013, 4:48 PM

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