There are several floating plants and coral under water at this grid, : 017034 {F18742} {F18743} {F18744} {F18745}
Description
Details
- Legacy ID
- 3000194855
- Severity
- Trivial
- Resolution
- Fixed
- Reproducibility
- Always
- Category
- Visual-Environment
just swim down low near rocks, and you will se them about 1 1/2 feet off ocean floor.
Windows 7 Ultimate 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name BIOS: BIOS Date: 08/20/12 16:47:05 Ver: 38.06 Processor: Intel(R) Core(TM) i5-2320 CPU @ 3.00GHz (4 CPUs), ~3.0GHz Memory: 8192MB RAM
Available OS Memory: 8164MB RAM
Page File: 1493MB used, 18919MB available Windows Dir: C:\Windows DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled DxDiag Version: 6.01.7600.16385 32bit Unicode
Display Devices
Card name: NVIDIA GeForce GTS 450 Manufacturer: NVIDIA Chip type: GeForce GTS 450 DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_1245&SUBSYS_23101462&REV_A1 Display Memory: 4050 MB Dedicated Memory: 978 MB Shared Memory: 3072 MB Current Mode: 1024 x 768 (32 bit) (85Hz) Monitor Name: Generic PnP Monitor Monitor Model: Envision EFT Monitor Id: EPIF700 Native Mode: 1024 x 768(p) (84.997Hz) Output Type: HD15 Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 9.18.0013.0697 (English)
Driver Version: 9.18.13.697 DDI Version: 10.1 Driver Model: WDDM 1.1
Event Timeline
I noticed this the day I got the alpha! I dislike when this happens in games, though I understand how it occurs. When placing many objects to a scene, it becomes difficult to adjust every individual object to perfection. I hope they fix this, being as it happens in and out of water.
Yes it's understandable, when you edit terrain things have to be adjusted, and some gets overlooked. It happens to me when editing terrain.
cannot find it.
please provide exact position.
How to obtain player postition:
in Debug console write getPosATL player to watch field.
under watch field actual position of player appear.
thx