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Floating plants and coral under water
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There are several floating plants and coral under water at this grid, : 017034 {F18742} {F18743} {F18744} {F18745}


Legacy ID
Steps To Reproduce

just swim down low near rocks, and you will se them about 1 1/2 feet off ocean floor.

Additional Information

Windows 7 Ultimate 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)

Language: English (Regional Setting: English)

System Manufacturer: System manufacturer

System Model: System Product Name
        BIOS: BIOS Date: 08/20/12 16:47:05 Ver: 38.06
   Processor: Intel(R) Core(TM) i5-2320 CPU @ 3.00GHz (4 CPUs), ~3.0GHz
      Memory: 8192MB RAM

Available OS Memory: 8164MB RAM

      Page File: 1493MB used, 18919MB available
    Windows Dir: C:\Windows
DirectX Version: DirectX 11

DX Setup Parameters: Not found

User DPI Setting: Using System DPI

System DPI Setting: 96 DPI (100 percent)

    DWM DPI Scaling: Disabled
     DxDiag Version: 6.01.7600.16385 32bit Unicode

Display Devices

       Card name: NVIDIA GeForce GTS 450   
    Manufacturer: NVIDIA
       Chip type: GeForce GTS 450
        DAC type: Integrated RAMDAC
      Device Key: Enum\PCI\VEN_10DE&DEV_1245&SUBSYS_23101462&REV_A1
  Display Memory: 4050 MB
Dedicated Memory: 978 MB
   Shared Memory: 3072 MB
    Current Mode: 1024 x 768 (32 bit) (85Hz)
    Monitor Name: Generic PnP Monitor
   Monitor Model: Envision EFT
      Monitor Id: EPIF700
     Native Mode: 1024 x 768(p) (84.997Hz)
     Output Type: HD15
     Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um

Driver File Version: 9.18.0013.0697 (English)

Driver Version:
   DDI Version: 10.1
  Driver Model: WDDM 1.1

Event Timeline

Dogheadfish edited Additional Information. (Show Details)
Dogheadfish set Category to Visual-Environment.
Dogheadfish set Reproducibility to Always.
Dogheadfish set Severity to Trivial.
Dogheadfish set Resolution to Fixed.
Dogheadfish set Legacy ID to 3000194855.May 7 2016, 1:31 PM

I noticed this the day I got the alpha! I dislike when this happens in games, though I understand how it occurs. When placing many objects to a scene, it becomes difficult to adjust every individual object to perfection. I hope they fix this, being as it happens in and out of water.

Yes it's understandable, when you edit terrain things have to be adjusted, and some gets overlooked. It happens to me when editing terrain.

cannot find it.
please provide exact position.

How to obtain player postition:
in Debug console write getPosATL player to watch field.
under watch field actual position of player appear.

here you go


added a screen of map too

thx for coordinate.
also fixed all floating coral objcests.

Mass close.