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Eventhandlers "Killed" and "MPKilled" to return weapon type.
Closed, ResolvedPublic

Description

Could it be possible to perhaps consider making the "Killed" and "MPKiller" eventhandlers return the weapon used by the killer in the EH array? This would be a very welcome feature, as weapons and kills are very much related to each other. As of now, returning the weapon used in a kill requires some pretty heave scripting gymnastics. Please consider this, if it is a possibility.

Details

Legacy ID
695357725
Severity
Feature
Resolution
Open
Reproducibility
N/A
Category
Scripting
Steps To Reproduce

None

Additional Information

None

Event Timeline

Tuliq edited Steps To Reproduce. (Show Details)Mar 29 2013, 11:53 PM
Tuliq edited Additional Information. (Show Details)
Tuliq set Category to Scripting.
Tuliq set Reproducibility to N/A.
Tuliq set Severity to Feature.
Tuliq set Resolution to Open.
Tuliq set Legacy ID to 695357725.May 7 2016, 1:17 PM
Tupolov added a subscriber: Tupolov.May 7 2016, 1:17 PM

Main issue here is when units are killed by say a grenade or UGL, the killer's primary weapon returned is a rifle or other weapon, but not Throw or the UGL.

MadDogX added a subscriber: MadDogX.May 7 2016, 1:17 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.