Could it be possible to perhaps consider making the "Killed" and "MPKiller" eventhandlers return the weapon used by the killer in the EH array? This would be a very welcome feature, as weapons and kills are very much related to each other. As of now, returning the weapon used in a kill requires some pretty heave scripting gymnastics. Please consider this, if it is a possibility.
Description
Description
Details
Details
- Legacy ID
- 695357725
- Severity
- Feature
- Resolution
- Open
- Reproducibility
- N/A
- Category
- Scripting
Steps To Reproduce
None
Additional Information
None
Event Timeline
Comment Actions
Main issue here is when units are killed by say a grenade or UGL, the killer's primary weapon returned is a rifle or other weapon, but not Throw or the UGL.
Comment Actions
Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.
If this issue is still relevant in current dev build, please re-post.