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Cannot use FAKs when not holding a weapon
Closed, ResolvedPublic

Description

When attempting to treat yourself with a First Aid Kid while not holding a weapon, the healing does not work.
The animation does not start, but the healing sound (applying a FAK) plays in an infinite loop.

Details

Legacy ID
812212316
Severity
Major
Resolution
Fixed
Reproducibility
Always
Category
Health System
Steps To Reproduce

I will describe the exact steps I went through before I discovered it:

  1. in the editor, I placed a BLUFOR player unit with init "removeAllWeapons this" and a supply of FAKs in a nearby container, along with an Alamut launcher;
  2. in game, I took 3-4 FAKs and the Alamut from the container;
  3. after getting damage, I chose "treat self" in the action menu, and the problem occurs then.
Additional Information

To fix the problem described, I had to get the Alamut in hands, and then chose "Treat self" in the action menu. Then the healing animation and sound started, and the unit got healed.

Event Timeline

12inchPlasticToy edited Additional Information. (Show Details)
12inchPlasticToy set Category to Health System.
12inchPlasticToy set Reproducibility to Always.
12inchPlasticToy set Severity to Major.
12inchPlasticToy set Resolution to Fixed.
12inchPlasticToy set Legacy ID to 812212316.May 7 2016, 1:17 PM
Khan added a subscriber: Khan.May 7 2016, 1:17 PM
Khan added a comment.Apr 24 2013, 1:17 PM

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

Should be fixed in current dev build.

Mass close.