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AI will stop moving indefinitely when badly Injured.
Closed, ResolvedPublic


When severely injured (AI comments on being injured via Comms) there is a chance that they stop moving altogether and simply halt at their current position, with another AI never arriving to give them aid. This can result in an entire AI squad stopping at their current position with no other alternative than to remove the incriminating AI (With a couple of bullets to the chest)


Legacy ID
AI Issues
Steps To Reproduce

Create move waypoint and injure any of the AI up until the point they comment on being injured via the radio. The AI will then occasionally just stop in their tracks, never to move again.

Additional Information

This doesn't happen all of the time, and in my controlled tests where I've placed only a Squad of AI with a couple of waypoints it has only happened once. It does happen, however, in larger missions that I've created and on an annoyingly regular basis, causing missions to completely halt because AI aren't where they're meant to be. These missions however are low on complexity and only involve waypoints and triggers and no scripted elements from myself.

Event Timeline

FarmerG edited Steps To Reproduce. (Show Details)Mar 21 2013, 12:09 PM
FarmerG edited Additional Information. (Show Details)
FarmerG set Category to AI Issues.
FarmerG set Reproducibility to Sometimes.
FarmerG set Severity to Minor.
FarmerG set Resolution to Open.
FarmerG set Legacy ID to 326007134.May 7 2016, 12:57 PM

Please let us know if you are still able to reproduce this issue in latest Development build. Thank you.

Closing due to lack of feedback. If this issue is still reproducable for you, please create a new ticket for it or ask for this one to be re-opened.