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(Infantry) Remove hard fixation of guns to camera direction and add speed limit/inertia for guns (or soldier itself).
Reviewed, LowPublic

Description

Right now there's no any speed limitation or inertia for turning soldier and weapons. So, for example, a soldier with even heavy MG can instantly (if the mouse sensitivity is high enough) turn in 180 degrees and fire enemy. It looks the most awfully for soldiers in prone position. This situation is bad both in terms of realism and gameplay, because the game begins to depend more on reflexes (like CS/Quake) and less on tactical decisions.

There weren't such problem in ArmA 2, and I liked how it was there. However many (not me) complained about so called negative acceleration of mouse, and now in Alpha BIS removed this feature.

I propose a compromise solution, which would both keep comfort mouse control (without "negative acceleration of mouse") and keep the situation with turning speed of soldiers more realistic (closer to ArmA 2 approach).

So the proposal is to remove hard fixation of weapon direction (or even soldier corpse itself) to the direction of the camera. Then the camera can be controlled 1:1 by mouse withoud any limitation to speed and inertia. However, the turning speed of the soldier itself (or weapons only) should be limited to some realistic values and be affected by inertia.

So when we would turn our camera slowly, there wouldn't be much difference with respect to how it is now -- weapon's aim will follow precisely the movement of our sight. However, when we move camera too fast (for example, 180 degrees in 0.1 seconds), the gun would remain behind the camera and it would take some additional time to be actualy able to fire at enemy.

Details

Legacy ID
3085782232
Severity
Feature
Resolution
Open
Reproducibility
Always
Category
Feature Request

Event Timeline

Drill edited Steps To Reproduce. (Show Details)Mar 21 2013, 8:23 AM
Drill edited Additional Information. (Show Details)
Drill set Category to Feature Request.
Drill set Reproducibility to Always.
Drill set Severity to Feature.
Drill set Resolution to Open.
Drill set Legacy ID to 3085782232.May 7 2016, 12:56 PM
Bohemia added a subscriber: bez.Mar 21 2013, 8:23 AM

This suggestion was processed by our team and will be looked into. We thank you for your feedback.

boid added a subscriber: boid.May 7 2016, 12:56 PM
boid added a comment.May 28 2013, 12:44 PM

I agree with you on the fact that turning around in prone should be handicapped.

But turning around in crouch and standing position shouldnt have any penalty, because in comparison to prone stance, you in fact can turn very fast, with some pracatice and the right technique.

For sure you are able to turn faster with a pistol then with an assault rifle and for sure you turn even slower with an machinegun than with an assault rifle. But these time differences are on milliseconds level and depending on how familiar you are with handeling your weapon.

The only real difference her is, you have to put in more enegery to move more weight at the same speed, so you get tierd faster at some point. (espacially with heavier weapons)

Just for clarification:
For a prone position, there are also techniques for "turning" (i.e. changig direction of aiming) fairly fast, however with simple turning, it is slow normally yes.

So IMHO there should only be a penalty in turning speed while in prone position.

EDcase added a subscriber: EDcase.May 7 2016, 12:56 PM

"...hard fixation of guns to camera..."
'Aiming Deadzone' would fix this IF IT WORKED PROPERLY.
See: http://feedback.arma3.com/view.php?id=2294#bugnotes

I agree turning should be a bit slower as each stance gets lower.
and also: http://feedback.arma3.com/view.php?id=8784

Wiffel added a subscriber: Wiffel.May 7 2016, 12:56 PM

No, i understand your point but it would be bad for the gameplay. (feeling)

bez added a comment.Jun 30 2013, 8:17 PM

boid said it pretty well.

With a little bit of practice you can turn pretty much instantly with an AR
and assume a firing position with in a second, you just need to hop a little bit.
try it, even with a heavy backpack on your back it's possible.

Also in real life I can control my body in such ways I can not in a videogame
if you add all kind of mechanics to restrict movement to try and simulate
real life movement it will be awkward clunky and just off and ArmA is already
clunky enough.

And again, I agree with boid, penalty for pron turning is OK.

Downvoted.