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Particle alpha of -1 no longer glows at night
Assigned, NormalPublic

Description

In ArmA 2 the feature that a particle/texture that had an alpha channel value of -1 would retain its colour & brightness regardless of other rendering applied was added, so it would "glow" at night. This seems to not be functioning in ArmA 3.

As there seems to be a few hints that particles are changing for ArmA 3, I wonder if this is a bug or part of a new particle featureset for ArmA 3.

I generated some fire particles with alpha = -1 and they did not glow at night, they were rendered as per any other texture, dark.

Details

Legacy ID
4030678062
Severity
Minor
Resolution
Open
Reproducibility
Always
Category
Particles

Event Timeline

DMarkwick edited Additional Information. (Show Details)
DMarkwick set Category to Particles.
DMarkwick set Reproducibility to Always.
DMarkwick set Severity to Minor.
DMarkwick set Resolution to Open.
DMarkwick set Legacy ID to 4030678062.May 7 2016, 12:52 PM
DMarkwick edited a custom field.