I have 2 groups inserted via helo. Player is in one of them. In the other group there are playable characters. When given the signal, the other group does not execute. This does not happen if all the characters in the other group are unplayable.
Description
Description
Details
Details
- Legacy ID
- 1815830407
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Category
- Editor
Event Timeline
Comment Actions
Closing due to lack of activity in over five months. If this issue is still reproducable for you, please create a new ticket for it or ask for this one to be re-opened.