Page MenuHomeFeedback Tracker

General (related) AI issues
Closed, ResolvedPublic

Description

AI given a "move" waypoint do not move at a reasonable speed - they continue in tactical pace despite there being no threat.

AI, despite having been given waypoints to the contrary, will stop and hold a position if an enemy helicopter passes over, expending all of their ammunition, despite there being more serious threats to them.

AI, when under fire close to a building, do not attempt to seek cover but instead stand around the outside of the building, being shot.

AI, even when presented with an overcomeable enemy force, will often flee. This is usually through open country without cover.

AI is unnaturally accurate at shooting over long distances. If the player fires from one position and is spotted and so moves to another (entirely out of sight of the AI), as soon as he fires a single round from the new position, the enemy will engage straight back, usually scoring a kill shot within a single burst.

AI is remarkably dopey in CQB situations.

Friendly AI cannot detect hostile AI and players even if the player is looking straight at the threat through a scope.

Details

Legacy ID
2690691295
Severity
Major
Resolution
Duplicate
Reproducibility
Always
Category
AI Issues
Steps To Reproduce

In the editor, give a group of AI a distant waypoint to advance and observe.

As AI moves towards a waypoint, use the editor to pass a hostile helicopter over them and observe.

Position AI around a building an place them under fire.

Have AI and/or players engage hostile AI for an extended period and watch the landscape opposite to where the contact is made.

With a sharpshooter, position a player overlooking enemy AI position at ranges greater than 500m. Have the player kill an AI, be spotted and then move to a new OP without being spotted. At that new OP take a single shot without making a kill.

Fight a CQB battle in a town.

Have enemy AI approach a player and friendly AI. Have the player observe the approach of the enemy AI without using binoculars.

Event Timeline

lumpygumbo edited Additional Information. (Show Details)
lumpygumbo set Category to AI Issues.
lumpygumbo set Reproducibility to Always.
lumpygumbo set Severity to Major.
lumpygumbo set Resolution to Duplicate.
lumpygumbo set Legacy ID to 2690691295.May 7 2016, 12:35 PM

Most of these have already been covered, so make sure to search for existing issues and vote them up instead of duplicating them.

Also, make sure to create a separate ticket for each new issue, not all grouped into one.