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ToggleRaiseWeapon while walking is randomly delayed
Assigned, NormalPublic

Description

When you press ToggleRaiseWeapon while walking you get random delays of variable length before the animation starts playing.

Details

Legacy ID
2033292711
Severity
Minor
Resolution
Open
Reproducibility
Random
Category
Anims
Steps To Reproduce
  1. Switch to sidearm or primary weapon
  2. Make sure combat pace is disabled (default key: C)
  3. Press and hold "Move forward" (default key: W)
  4. Press "Toggle Raise Weapon" (default key: 2x Left CTRL) multiple times
Additional Information

Video footage: https://mega.co.nz#F!zApkTaxa!QbWOcCwRAFxTVaYFajkCDg [^]

"ArmA3 - ToggleRaiseWeapon - walking" illustrates the issue

Event Timeline

Ruthberg edited Additional Information. (Show Details)
Ruthberg set Category to Anims.
Ruthberg set Reproducibility to Random.
Ruthberg set Severity to Minor.
Ruthberg set Resolution to Open.
Ruthberg set Legacy ID to 2033292711.May 7 2016, 12:32 PM

This is related to: http://feedback.arma3.com/view.php?id=739

There's a general lack of responsiveness following the ToggleRaiseWeapon action, messes with fluidity and doesn't help navigating tight spaces. Especially since it's so easy to get 'caught' on doorways, and there's no automatic system for lowering your gun for objects obstructing your gun - you just get pushed back.

Please let us know if you are still able to reproduce this issue in latest Development build. Thank you.

Tested issue in 0.59.105679, problem still present.

pops added a subscriber: pops.May 7 2016, 12:32 PM
pops added a comment.Jan 22 2014, 7:04 AM

This is still very much broken, lowering and raising the main weapon also forces the player to walk forward, without any means to stop. I'll create a new ticket for that.