When you press ToggleRaiseWeapon while walking you get random delays of variable length before the animation starts playing.
Description
Details
- Legacy ID
- 2033292711
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Random
- Category
- Anims
- Switch to sidearm or primary weapon
- Make sure combat pace is disabled (default key: C)
- Press and hold "Move forward" (default key: W)
- Press "Toggle Raise Weapon" (default key: 2x Left CTRL) multiple times
Video footage: https://mega.co.nz#F!zApkTaxa!QbWOcCwRAFxTVaYFajkCDg [^]
"ArmA3 - ToggleRaiseWeapon - walking" illustrates the issue
Event Timeline
This is related to: http://feedback.arma3.com/view.php?id=739
There's a general lack of responsiveness following the ToggleRaiseWeapon action, messes with fluidity and doesn't help navigating tight spaces. Especially since it's so easy to get 'caught' on doorways, and there's no automatic system for lowering your gun for objects obstructing your gun - you just get pushed back.
Please let us know if you are still able to reproduce this issue in latest Development build. Thank you.
This is still very much broken, lowering and raising the main weapon also forces the player to walk forward, without any means to stop. I'll create a new ticket for that.