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Wrong animation played when running with averted sidearm
Closed, ResolvedPublic

Description

A wrong animation is played when you run (not combat pace) with an averted (lowered) sidearm.

Details

Legacy ID
2999529338
Severity
Minor
Resolution
Suspended
Reproducibility
Always
Category
Anims
Steps To Reproduce
  1. Switch to sidearm
  2. Press "Toggle Raise Weapon" (default key: 2x Left CTRL)
  3. Press and hold "Move forward" (default key: W)

(Optional) 4. Press "Combat pace toggle" (default key: C) and see how it should be.

Additional Information

Video footage: https://mega.co.nz#F!zApkTaxa!QbWOcCwRAFxTVaYFajkCDg

"ArmA3 - muzzle aversion - sidearm" illustrates the wrong animation
"ArmA3 - muzzle aversion - sidearm - combat pace" illustrates the correct animation

Event Timeline

Ruthberg edited Additional Information. (Show Details)
Ruthberg set Category to Anims.
Ruthberg set Reproducibility to Always.
Ruthberg set Severity to Minor.
Ruthberg set Resolution to Suspended.
Ruthberg set Legacy ID to 2999529338.May 7 2016, 12:32 PM
Ruthberg added a subscriber: Ruthberg.

Insufficient description / the actual problem is unclear. Obviously you see something wrong with the way the sidearm is held, but being forced to watch and compare multiple videos in order to understand the problem is not acceptable.

If this issue is still present in the latest dev builds, please create a new ticket for it with a proper description of the problem, and perhaps some screenshots for illustration.