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AI waypoints ignored/moved
Closed, ResolvedPublic

Description

I was setting up a base in camp Maxwell and placed some units to patrol around the outer defenses and they go to completely different spots. Tried restarting editor and game but makes no difference.

Details

Legacy ID
470087343
Severity
Major
Resolution
Unable To Duplicate
Reproducibility
Always
Category
AI Issues
Steps To Reproduce

1 place 1/2 units at main entrance
2 assign several way points 2m completion/placement radius, 10/30/60 timeout settings
safe, hold fire engage at will and limited speed. Keep way points close to outer walls within reason.
3 place player
4 watch patroll

Event Timeline

Tubby edited Steps To Reproduce. (Show Details)Mar 11 2013, 6:56 AM
Tubby edited Additional Information. (Show Details)
Tubby set Category to AI Issues.
Tubby set Reproducibility to Always.
Tubby set Severity to Major.
Tubby set Resolution to Unable To Duplicate.
Tubby set Legacy ID to 470087343.May 7 2016, 12:16 PM
Bohemia added a subscriber: Tubby.Mar 11 2013, 6:56 AM
Tubby added a comment.Mar 11 2013, 7:15 AM

Ok tested at several other locations and does not happen. Only at camp Maxwell. May have something to do with path finding around defenses at camp Barriers wire etc.

Unable to reproduce in the latest dev build. Since this issue has not received any attention in a long time, it is assumed to be fixed.

If you are still able to reproduce it, please create a ticket asking for this one to be re-opened.