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Postprocessing
Closed, ResolvedPublic

Description

Postprocessing is too much demanding on PC. But without it you lose some features like - Without diving goggles you have same vision like without them - so if you turn off postprocessing, you are technically cheating. Also, If you die, the screen doesn't blur and also you lose lots of beatiful effects. I cannot afford to have it on as with postprocessing i have like 2-10 FPS, wihout it I get solid 20-35 FPS on Ultra Settings (However with visiblity distance of 600m).. My PC configuration is pretty average atm -- ATI Radeon HD 5770, Intel Core i5@2.67GHZ.
SO Vote up for better optimalisation of Postprocessing!

Details

Legacy ID
3429440224
Severity
Major
Resolution
Fixed
Reproducibility
Always
Category
Performance
Steps To Reproduce
  1. Turn ON postprocessing, test FPS
  2. Turn it OFF and test FPS again.

Also with disabled PP try to test going underwater /w and w/o diving goggles.

Event Timeline

Snipedhunter edited Additional Information. (Show Details)
Snipedhunter set Category to Performance.
Snipedhunter set Reproducibility to Always.
Snipedhunter set Severity to Major.
Snipedhunter set Resolution to Fixed.
Snipedhunter set Legacy ID to 3429440224.May 7 2016, 11:56 AM

Arma 3 is a fairly CPU intensive game and right now it seems it is only really using 1 core. Multithreaded support doesn't seem to have been added or enabled so far. I'm running 2x GTX580 in SLI with i7 960 OC to 4.0GHz, 8GB of DDR3-2000 CL7 ram, 3GB total GDDR5 and on moderate-high settings I'm getting about 25fps in towns, about 55 FPS in wilderness and 90 or more FPS staring at the ground. I'd expect more FPS once proper multithreaded support is added and/or enabled.

So although you are correct that Post Processing does eat a fair bit of FPS, I can't help but think that most people's FPS is being affected much more by a lack of multithreaded support.

PP has now been split into different effects, so you can tweak it properly. Fixed.