If atleaste 10.squades (100 A.L players) are in firefight somewhere on map, then players weapons (both rifle and pistol) starts to misfire, weapons doesn't fire every time you push fire button.
- Legacy ID
- Unable To Duplicate
- Insert atleast 5.BLUEFOR and 5.OPFOR squades close to eatch other, so they could engage each other.
- Insert players rifleman (I tryed with BLUEFOR) somewere on the map
Im experiencing this also. When the game is under heavy load, it seems to miss certain events, such as clicking the mouse to fire. I've noticed that this happens especially when audio is playing, be it gunfire sounds, or, even moreso, ai speech. It seems to be somehow related to the number of objects that the engine is keeping track of. Perhaps there is an 'events to be handled' buffer which gets overfilled?
It's not just limited to firing though. I've had triggers fail to be evaluated despite their conditions being satisfied. This needs to get fixed big time. Makes the game unpredictable when triggers aren't triggering reliably.
Unable to reproduce in latest dev build. Closing due to lack of response/info for >2 months.
If the issue is still reproducable for you, please create another ticket requesting this one be re-opened.