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The text encoding allows characters with accents, umlauts, i other signs.
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Description

The text encoding allows characters with accents, umlauts, i other signs. The year is 2013, and we talk about a problem that drags products OFP / ArmA since its first release.

For those who speak languages ​​other than English, therefore i edit missions in our language, it is frustrating not being able to write well, and sometimes difficult to understand the text.

Details

Legacy ID
3531459435
Severity
Major
Resolution
Open
Reproducibility
Always
Category
Visual-GUI

Event Timeline

Legolasindar edited Additional Information. (Show Details)
Legolasindar set Category to Visual-GUI.
Legolasindar set Reproducibility to Always.
Legolasindar set Severity to Major.
Legolasindar set Resolution to Open.
Legolasindar set Legacy ID to 3531459435.May 7 2016, 11:46 AM
Bohemia added a subscriber: AD2001.Mar 8 2013, 5:50 PM
Ceh added a subscriber: Ceh.May 7 2016, 11:46 AM
Ceh added a comment.Aug 8 2013, 8:57 PM

It is unclear what you are referring to. The game does accept unicode and cyrillic characters in player names and chat. Please clarify.

Byter added a subscriber: Byter.May 7 2016, 11:46 AM
Byter added a comment.Mar 9 2014, 11:51 PM

For example: If you create a new mission, let's say a German one. Yes, the chat and the names support characters like "ä","ö","ü" or "ß" but if I use these characters in a mission file they end up in spaces or question marks on the GUI.

I also tried "&uuml ;" (space between name and ; because this website translates it to a letter...) for a HTML-conform variant of "ü" but that also resulted in "?".

If I understood it right, this is what he means. Simple support for umlauts and other characters while in mission-generation.

Yes, thanks for clarify my point Byter.