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The text encoding allows characters with accents, umlauts, i other signs.
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The text encoding allows characters with accents, umlauts, i other signs. The year is 2013, and we talk about a problem that drags products OFP / ArmA since its first release.

For those who speak languages ​​other than English, therefore i edit missions in our language, it is frustrating not being able to write well, and sometimes difficult to understand the text.


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Legolasindar edited Additional Information. (Show Details)
Legolasindar set Category to Visual-GUI.
Legolasindar set Reproducibility to Always.
Legolasindar set Severity to Major.
Legolasindar set Resolution to Open.
Legolasindar set Legacy ID to 3531459435.May 7 2016, 11:46 AM
Bohemia added a subscriber: AD2001.Mar 8 2013, 5:50 PM
Ceh added a subscriber: Ceh.May 7 2016, 11:46 AM
Ceh added a comment.Aug 8 2013, 8:57 PM

It is unclear what you are referring to. The game does accept unicode and cyrillic characters in player names and chat. Please clarify.

Byter added a subscriber: Byter.May 7 2016, 11:46 AM
Byter added a comment.Mar 9 2014, 11:51 PM

For example: If you create a new mission, let's say a German one. Yes, the chat and the names support characters like "ä","ö","ü" or "ß" but if I use these characters in a mission file they end up in spaces or question marks on the GUI.

I also tried "&uuml ;" (space between name and ; because this website translates it to a letter...) for a HTML-conform variant of "ü" but that also resulted in "?".

If I understood it right, this is what he means. Simple support for umlauts and other characters while in mission-generation.

Yes, thanks for clarify my point Byter.