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AI player manned vehicles more responsive to orders
Closed, ResolvedPublic

Description

If playing with a group of AI manning multiple vehicles there is a large disparity between response time to given orders based upon which vehicle the player is currently in.

There is usually a couple of second delay for AI to respond to orders except for the vehicle the player is sitting within which responds instantly, this can cause issues when trying to control convoys.

Details

Legacy ID
2951010039
Severity
Major
Resolution
Suspended
Reproducibility
Always
Category
AI Control / Commanding
Steps To Reproduce

Create a mission with several manned vehicles all driven by the AI.

As the player, get in the back of one of these vehicles.

Give them all the order to move simultaneously.

Additional Information

This ties in with my other two reported issues:
http://feedback.arma3.com/view.php?id=266
and
http://feedback.arma3.com/view.php?id=2652

Which altogether make controlling convoys of AI a bit of a headache.

Event Timeline

Xonal edited Steps To Reproduce. (Show Details)Mar 8 2013, 6:59 AM
Xonal edited Additional Information. (Show Details)
Xonal set Category to AI Control / Commanding.
Xonal set Reproducibility to Always.
Xonal set Severity to Major.
Xonal set Resolution to Suspended.
Xonal set Legacy ID to 2951010039.May 7 2016, 11:41 AM
Xonal added a subscriber: Xonal.May 7 2016, 11:41 AM

Is this still the case? If yes, can you please attach such a repro mission (no pbo, the zipped mission folder).

Fank added a subscriber: Fank.May 7 2016, 11:41 AM
Fank added a comment.May 16 2014, 7:36 PM

Issue closed as obsolete. If you encounter this problem again, please create another ticket. Thank you.