This only happens at the Kamino firing range and only when shot at, I placed a shooting position in the editor and it doesn't react to bullets.
Description
Details
- Legacy ID
- 4046227076
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Category
- Visual-Environment
Only when fired at, does not react to explosives.
I remember having issues similar to this in the ArmA 2 3d editor when I changed the height of objects, this possibly has to do with placement.
Event Timeline
I've also seen this happen at any pre-placed "Shooting Positions" [ie. Already placed on Stratis map].
Shooting range located on SE part of Stratis Airfield also exhibits this behavior of "flipping."
I found the area you we're talking about Snipman, I would change the summary and description to describe them as pre-placed but there isn't any edit feature.
I'll add the tag for the airfield, in-case anyone else found the bug through that area.
We were not able to reproduce this bug.
Please let us know if you are still able to reproduce this issue in latest developement build.
khan, try to shoot at the fire beds (i think that's the name)
spend a full mag and tell me if it flipes up, if it does flips, then you would see how its also unvisible from the other side
Issue was looked into and fixed.
Thank you for reporting this issue to us. We appreciate it, keep up the good work and help comuinty and developers to build better game for all.