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Kamino firing range shooting position flips if shot
Closed, ResolvedPublic

Description

This only happens at the Kamino firing range and only when shot at, I placed a shooting position in the editor and it doesn't react to bullets.

Details

Legacy ID
4046227076
Severity
Minor
Resolution
Open
Reproducibility
Always
Category
Visual-Environment
Steps To Reproduce

Only when fired at, does not react to explosives.

Additional Information

I remember having issues similar to this in the ArmA 2 3d editor when I changed the height of objects, this possibly has to do with placement.

Event Timeline

Draukios edited Steps To Reproduce. (Show Details)Mar 5 2013, 10:59 PM
Draukios edited Additional Information. (Show Details)
Draukios set Category to Visual-Environment.
Draukios set Reproducibility to Always.
Draukios set Severity to Minor.
Draukios set Resolution to Open.
Draukios set Legacy ID to 4046227076.May 7 2016, 10:37 AM

I've also seen this happen at any pre-placed "Shooting Positions" [ie. Already placed on Stratis map].

Shooting range located on SE part of Stratis Airfield also exhibits this behavior of "flipping."

I found the area you we're talking about Snipman, I would change the summary and description to describe them as pre-placed but there isn't any edit feature.

I'll add the tag for the airfield, in-case anyone else found the bug through that area.

Khan added a subscriber: Khan.May 7 2016, 10:37 AM
Khan added a comment.Apr 18 2013, 4:19 PM

We were not able to reproduce this bug.

Please let us know if you are still able to reproduce this issue in latest developement build.

Unknown Object (User) added a subscriber: Unknown Object (User).May 7 2016, 10:37 AM
Unknown Object (User) added a comment.Apr 18 2013, 5:07 PM

khan, try to shoot at the fire beds (i think that's the name)

spend a full mag and tell me if it flipes up, if it does flips, then you would see how its also unvisible from the other side

Larrow added a subscriber: Larrow.May 7 2016, 10:37 AM

This was fixed fors stable build 0.52 *RESOLVED*

Khan added a comment.Apr 19 2013, 10:55 AM

Issue was looked into and fixed.

Thank you for reporting this issue to us. We appreciate it, keep up the good work and help comuinty and developers to build better game for all.

Mass close.