After getting out of a car I totally wrecked, I got this issue : http://youtu.be/ljs532HEU6M
Description
Details
- Legacy ID
- 3766622631
- Severity
- Minor
- Resolution
- Unable To Duplicate
- Reproducibility
- Have Not Tried
- Category
- Anims
Drive full speed with a car and crash it totally (wrecked) and get out.
Event Timeline
Yep had this one to.
I did not wreck the car though I just took a corner to fast rolled got out and had animation loop
I can confirm the same on a different circumstance.
Basically what I did was:
- Place a vehicle on a hill slope
- Place a mortar on the other side
- Order the mortar to fire 3 round burst on the vehicle
The three of them hit the vehicle, two passengers jump out and one dies as the vehicle explodes into flames. Then the other starts twitching or looping through a strange animation.
Upon inspection (coming in closer) the player character starts twitching as well. Moving away and ordering the AI passenger to move away to a specific spot removes the problem.
Don't know if this might be related, but upon mortar fire, the player character was affected by one of the blasts (not hurt though).
I have also captured the whole thing and can provide the video if required.
I can confirm this aswell.
So far as I can tell it is the same for many different explosions apart from mines and grenades.
Have experienced multiple times in the vicinity of:
-Cars
-Heli's
-Satchels Charges
When it occurs it is always after an explosion of one of the above but after a few minutes the animation effect goes away. appears to be some sort of shockwave after effect.
Also confirming this as well as a nearby explosion while manning pieces of equipment, e.g. mortar or gun turret, as well as being in vehicles; this definitely seems to be the cause.
We were not able to reproduce this bug.
Please let us know if you are still able to reproduce this issue in latest developement build.
This sounds like it might be the same as #632, which was apparently fixed.
Since there has been no response here for several weeks, we can assume this is no longer an issue.