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New map Sakhal. Bugged item points spawning
Awaiting internal Testing, NormalPublic

Description

I what to start from my thanks for cool map. I really very like this map. Its feel much balanced, interesting and replayable. Especially even with bunker, vulcano case, is very cool thing, cool adventure, I would like to see much more like this "static quests" like this. And thanks for close location to location with close similar type loot locations, its much better and enjoyable to search loot, when you know that you do to adventure and find loot what you need in specific place (hunting loot massives, military, industrial), ofc for beautiful map and many more things, but its need to continue to improving this map.

I found the many bugs related to spawn locations. In my first journey, I was surprised: how many boxes and without any loot. At first time, For first time I thought that its - ok, just not loot spawned here or maybe someone grab them. But After about 20 hours on new map I have understand that its there are maybe some issue or glitch. I was very frustrated when I was trying to find some loot at "Black Cape" (Чёрный Мыс), but nothing found or found tooooooo small amount of items at loot spawn points in two big bunkers zones and in small military zone at south-east of "Black Cape". I was frustrated because it wasn't worth running to that farthest and most dangerous place on the map due to the extremely small amount of valuable loot.

Than I prepare my own server to start DayZ Server on them and setuped some mods to see loot spawns, and I was surprised: there where I didn't find loot - in real was enough-many loot but its bugged in "textures".

All cargo-boxes loot points are glitched especially if they are on concrete slabs (on whole map). In this case, they seem to "sink" into the bitumen slabs and become inaccessible.

On next screen I have used mod on my own server with to see are there any loot, and I was surprised. There was 5 loot items! One somehow was accessible (12rd U-70 Mag) and 4 another was - not. They somehow glitched in "textures" and were not accessible:

On next screenshot is same place with same items, but from in-wall perspective and it was well looking that Hunter boots was not accessible because it was in concrete slab, but because in wall "textures":

On next screenshot there are no one concrete slabs, but KA Lightweight Buttstock was glitched behind cargo-box and that is why was inaccessible + Boxed 5.45x39mm Rounds placed a little glitched too, but it was accessible from [TAB] menu:

This issue I saw about at all cargo-boxes, probably temporary fix: spawn all items exactly on cargo-boxes, even they are looks not beauty if they are few.

Probably Its better to see issue fix with concrete stabs and spawn collision, but dont forget that loot may spawn exactly in wall how on screenshot above with Hunter boots.


Second type of loot places what I found for now - big transportation car named "M3S", but as loot spawn points (I found this issue at a few points of this spawning type but I wasn't specially searching all points of this type of full map). On screenshot below was bugged "SK 59/66" and was not accessible, its looks that its because concrete stabs, but I dont know real reason why its bugged:

On next screenshot you cant see any concrete slabs, but there is on inaccessible item "Tire Repaire Kit", the item got stuck in a wooden pallet (interesting spawn point location, but sadly bugged):


There are maybe more loot spawning issue, that is why if you have some tools to check them automatically , please do it or fix this manually. Thanks

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10
Operating System Version
Any
Category
General
Steps To Reproduce
  • Move to locations type what I described
  • Look to item points position

Event Timeline

XL created this task.Thu, Apr 3, 2:00 AM
Geez changed the task status from New to Need More Info.Thu, Apr 3, 11:47 AM
Geez added a subscriber: Geez.

Hello XL
Can you please send us coordinates for the faulty loot spawns?

Nate_LapT added a subscriber: Nate_LapT.EditedThu, Apr 3, 8:00 PM

@Geez The loot is clipping under the panels because the proto is configured with Flags 32 or maybe it's the ones without. I forget how that flag works..

The woodencrate_spawn doesn't have flags 32

		<group name="Land_Wreck_truck01_aban1_green">
				<usage name="Industrial" />
				<usage name="Village" />
				<container name="loot" lootmax="2">
						<category name="tools" />
						<category name="containers" />
						<category name="clothes" />
						<category name="food" />
						<category name="weapons" />
						<category name="explosives" />
						<point pos="2.644306 0.000000 -1.608347" range="0.458497" height="1.146243" flags="32" />
						<point pos="1.254257 0.000000 -1.569219" range="0.471924" height="1.179810" flags="32" />
						<point pos="2.784905 0.000000 1.579658" range="0.529640" height="1.324100" flags="32" />
						<point pos="0.722897 1.138458 -0.120125" range="0.670942" height="1.677856" />
						<point pos="3.886824 -0.242188 0.797271" range="0.718750" height="0.810028" flags="32" />
						<point pos="-2.021586 0.000000 -1.829116" range="0.791505" height="1.978761" flags="32" />
						<point pos="1.395357 0.000000 2.010839" range="0.849365" height="2.000000" flags="32" />
						<point pos="2.484065 1.179749 0.017297" range="1.095703" height="1.557068" />
						<point pos="-1.353389 0.000000 1.285990" range="1.199951" height="2.000000" flags="32" />
				</container>
				<dispatch dechance="0.000000">
						<proxy type="Truck_01_Wheel" pos="-2.180000 0.460000 0.980000" rpy="0.000000 0.000000 0.000000" dechance="0.000000" />
						<proxy type="Truck_01_WheelDouble" pos="2.480000 0.430000 -0.860000" rpy="0.000000 0.000000 0.000000" dechance="0.000000" />
						<proxy type="Truck_01_Door_2_1_GreenRust" pos="-1.550000 1.110000 0.970000" rpy="0.000000 190.000000 0.000000" dechance="0.000000" />
						<proxy type="Truck_01_Hood_GreenRust" pos="-1.850000 1.700000 -0.100000" rpy="0.000000 180.000000 0.000000" dechance="0.000000" />
				</dispatch>
		</group>
XL added a comment.Fri, Apr 4, 7:28 AM

Hello XL
Can you please send us coordinates for the faulty loot spawns?

Hello Geez!

For screenshots 1-2 its:

Position: <5620.348633, 3.040315, 4188.906250>
Orientation: <149.481003, 0.000000, -0.000000>
Config-Type: Land_Roadblock_WoodenCrate

For screenshots 3 its:

Position: <2453.936523, 11.840392, 9041.958008>
Orientation: <48.343288, 0.000000, -0.000000>
Config-Type: Land_Roadblock_WoodenCrate

For screenshots 4 its:

Position: <4836.549316, 4.332906, 4755.768555>
Orientation: <-99.007042, 0.000000, -0.000000>
Config-Type: Land_wreck_truck01_aban1_greens

For screenshots 5 its:

Position: <13895.657227, 2.550000, 11850.364258>
Orientation: <-164.882950, 0.000000, -0.000000>
Config-Type: Land_wreck_truck01_aban2_blue


At this place items spawning behind crate, probably it looks like crate should be rotated to front side to spawn items in correct side, but its rotated to back side.

Position: <5517.053223, 14.878469, 3542.662842>
Orientation: <-36.483059, 0.000000, -0.000000>
Config-Type: Land_Roadblock_WoodenCrate


At this place without concrete slabs: (1 item "Beret" from 3 is inaccessible for moment when I checked, its underground, Jungle Boots accessible from TAB menu, but how you can see its spawned underground on half)


Position: <3508.319336, 5.693645, 9670.323242>
Orientation: <105.060783, 0.000000, -0.000000>
Config-Type: Land_Roadblock_WoodenCrate


Additional to screenshot 5:


On this screenshot "Tracksuit Pants" not accessible too. It looks like common issue for objects what has probably self item spawn points and were designed with another items in same place that prevent access to spawn points.

For crates: some crates located in that way that dont create inaccessible loot situations, but very many crates on whole map has this issue, sometime items around crates spawn all accessible, but sometime even all not, or sometime crates are rotated behind and nobody cant see items or access to them because loot spawns in "textures", how its looks with Hunter boots in 2 screenshot of my first message in this topic.

Let me know if you need some info

Geez changed the task status from Need More Info to Awaiting internal Testing.Fri, Apr 4, 10:52 AM
XL added a comment.EditedFri, Apr 4, 12:29 PM

Checked same place from screenshot 1 in my first post, all this items on screenshot placed well and accessible: