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1.2.1.127 EXP - Weapon state not Sync to clients
Assigned, NormalPublic

Description

Hi guys, since the last update we have had a problem with the synchronization of weapons. I'll try to describe it as best as I can:

1: The player opens the inventory at a storage

2: The existing weapon in slot 0 now gets the lowered state.

3: If this is now replaced with a new weapon, the new weapon is placed on the player's back.

4: This is not a problem for the player himself. In other clients, however, the weapon is not bound to the player and floats in the air.

5: If the existing weapon is also on the back before the exchange, it works without problems.

This was never a problem in the last version 1.2.1.87 and before and nothing was changed about the weapons! Could it be related to the character's updated skeleton?

I can currently only solve this problem if I call "SelectWeapon(null)" when the player opens the inventory. This puts the current weapon on the back.

If the error occurs, it can only be solved if the player puts the new weapon on the ground and equips it again.

Test with PeerTool (also happens while testing on Dedicated) - https://drive.google.com/file/d/1n4MoHGnOnfb4ARwZ3zBMMi0aSYXckHIU/view?usp=drive_link

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce

See above

Event Timeline

R34P3R created this task.Tue, Nov 5, 9:12 AM
Geez changed the task status from New to Assigned.Tue, Nov 5, 3:35 PM