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Navmesh not working on DoorLink - Experimental
Closed, ResolvedPublic

Description

Game Version number: EXP 1.2.1.86
Modded?: No

Currently the Navmesh does not work on open Doors!

If you enable the Navmesh Debug and checking a Door, there is a red NavmeshLink if the door is closed.
The AI can now open the door and walk through.

But:

If the door is already open, the NavmeshLink will removed and you can see a broken tile. The AI is not able to move through this open door.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce

Check Navmesh Debug on an already open Door and try to move a AI Agent through.

Event Timeline

R34P3R created this task.Oct 9 2024, 12:07 AM
Geez changed the task status from New to Awaiting internal Testing.Oct 16 2024, 1:53 PM
Geez added a subscriber: Geez.Oct 21 2024, 2:16 PM

Hello R34P3R.
Can you please specify the location? Is this your own modded map?

Hello @Geez ,

the problem is omnipresent. Some doors work, but many don't. And if an AI unit is supposed to walk through such a door, it can't. Please watch the video, it was created on EDEN in the city "Morton".

The navmesh is original, without overrides!

https://drive.google.com/file/d/1CXv-J-3QzDVSP8JXGP7DeS1ohcVoVNHu/view?usp=sharing

Geez added a comment.Oct 22 2024, 11:50 AM

Hello again.
It seems you have placed custom AIWorld at the level? If so, we cannot do anything with that.

@Geez - No it was Regular AiWorld, but the settings in the default Prefabs are wrong. Viktor checked it and gived me the correct settings. The default one will be changed in the base prefab.

ViktorP — 10:49 Uhr
As said we will set base one properlly so it will work out of the box.
Geez closed this task as Resolved.Oct 22 2024, 2:46 PM
Geez claimed this task.