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Unable to use vanilla proxies in characters
Assigned, UrgentPublic

Description

Before the current patch 1.24, I could use vanilla character proxies to add new slots. For example, I created a "Headphones" slot that went into its own unique character slot, but worked on the headgear proxy.

class CfgNonAIVehicles
{
	class ProxyHeadgear;
	class ProxyHeadset: ProxyHeadgear
	{
		scope = 2;
		inventorySlot = "Headset";
		model = "DZ\characters\proxies\Headgear_DZ.p3d";
	};
};

With the release of 1.24 this functionality is broken, and to add a new slot to the character on his proxy, I have to rewrite the proxy model of the character, which is not good.
If this functionality is returned, it will allow mod developers to use on vanilla proxies, adding for example: watches, kneepads, rings and other visual attributes

Details

Severity
Tweak
Resolution
Open
Reproducibility
N/A
Operating System
Windows 11 x64
Category
General

Event Timeline

Yuki created this task.Tue, Apr 9, 9:41 AM
Geez changed the task status from New to Assigned.Tue, Apr 9, 10:41 AM
Yuki added a comment.Tue, Apr 9, 1:05 PM

From what I understand, it worked not only with characters, but also with weapons and vehicles. Which could generally allow the community to modify items in the game more extensively. For example using a proxy of a vanilla weapon, but adding your own slot and item.