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"ADS Toggle" function in options not working since 1.24 update
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Description

Prior to the update, and for the last 2.5 years, I have had the "ADS Toggle and the "Raise Modifier", both bound to RMB. With these two functions both bound the RMB I could ADS by holding RMB or "Hip Fire" by using RMB as a toggle. I discovered after playing this way for awhile that I could also double-click RMB and then hold and that would put me into "Hip Fire" aim mode,and then releasing the button would cancel it.

Ever since the 1.24 update I cannot ADS by holding RMB or toggling it. In fact, with some testing I discovered that the "ADS Toggle" function, in the options, does not work, AT ALL. It simply does nothing,whatsoever.

At the same time I discovered this, I realized that if I bound the "Raise Modifier" to RMB that activates ADS as a toggle,and activates "Hip Fire" if I hold it. This is the exact opposite of the functionality that was there before the update.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Additional Information

Looking through the files it appears that the "ADS Toggle" function has no string allowing use with "mBRight". It looks to only have a string allowing for controller function.
Whereas the function for the "Raise Modifier" has strings allowing for both mouse AND controller function.
This is what it shows for the "Raise Modifier":

<input name="UATempRaiseWeapon">
<btn name="mBRight"/>
</input>
<input name="UATempRaiseWeaponGamepad">
<btn name="x1TriggerLeft"/>

And this is what it shows for the "ADS Toggle" function:

<input name="UAADSToggle">
<btn name="x1ThumbRight"/>
</input>

It appears, to me, that the "ADS Toggle" function has the command for controller function under the line for PC mouse control. And the command lines for controller support are completely absent, judging by the way that the "Raise Modifier" has two separate entries for Mouse and Controller.

Please forgive me if my terminology and vernacular is way off. I don't know how to code at all. I simply put together this hypothesis using what common sense I have. And I'll be the first to admit that I'm probably completely wrong. But it just seemed logical to me.

Event Timeline

WarNerve created this task.Feb 24 2024, 9:02 AM
This comment was removed by WarNerve.