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Infected continued agression, infected spawning too close and agroing from too far.
Awaiting internal Testing, NormalPublic

Description

DayZ Livonia DLC 1.24 update standalone, on official 1st person only server 4295.

Me and my friend were at military area near branzow castle. We attaked 2 isolated infected durying a rain with melee, no other infected on sight. Suddenly almost every infected in that military area were agroed to our location. We ran into the industrial garage building and started hiding from the infected. Even though being completely silent laying on the floor all of the infected continued to be agressive outside the building. We confirmed that the infected were agressive through the building since if we moved inside the building they would follow instantly to that corner of the building where we moved. We waited total of about 15minutes and none of the 15-20 infected that agroed to us stopped their agressivenes.

We found out that some times infected spawn right infront of us (about 10m) when in these kind of areas.

We logged out of the server for 15 minutes. After logging back to the server most of the infected had despawned. We could not varify if the building was still not working as hiding place.

Details

Severity
Major
Resolution
Open
Reproducibility
Have Not Tried
Operating System
Windows 10 x64
Category
AI Spotting / Detection
Steps To Reproduce

Going to the same area and trying to see if agressive infected stay agressive even though you are completely silent inside these industrial garage buildings. I do not know how common the massive agressivenes happens and how to reproduce such situation.

Additional Information

The server was highly populated at the time, I believe completely full.

Event Timeline

Jermuzu created this task.Feb 23 2024, 2:07 PM
Geez changed the task status from New to Awaiting internal Testing.Feb 26 2024, 10:25 AM
sileed added a subscriber: sileed.Feb 26 2024, 2:46 PM