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Feature Request - Stances reduce sway, hold breath changes and small gameplay suggestions
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Description

Currently there is no benefit to standing straight up, crouched or prone they're all the same. You should have max gun sway when standing straight up, and when crouched you should have less sway and prone you should have very little sway. This prevents people from playing unrealistically and benefits players who take the time to get better positioning instead of mindlessly holding the hold breath key and negating all sway of their gun. Speaking of holding breath, NERF that! In a game where you can be one tapped why should it be so easy to shoot, my suggestion it to pair it with the stance sway but also make it so it doesnt completely remove the sway just significantly reduce it down. Also after running for a while your character should not be able to hold their breath but have to wait maybe 20 - 30 seconds until they use the machanic again.

Some other unrelated small suggestions:

-When leaning force walk
-Switching to two handed guns should force walk player
-Make hip fire more inaccurate
-Gun melee shouldnt be instant
-Restraints should be 10x harder to get out of
-Melee headshots should do more damage and have high KO rate(currently there is no head hitbox on players for melee)
-Able to break bones with melees
-Ragdoll physics
-Add ATC tower to Balota airfield(its boring)
-Run swing with high ping getting crazy far connections

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10
Category
Feature Request
Additional Information

You used to have alot of the details i mentioned back before 1.0

Event Timeline

5sety4 created this task.Nov 18 2023, 6:34 PM
Geez changed the task status from New to Feedback.Nov 20 2023, 11:05 AM

"-Able to break bones with melees" I've already broken a leg with the melee
"-Melee headshots should do more damage and have high KO rate(currently there is no head hitbox on players for melee" I think there's a hitbox on the player's head when you do a mele attack.

You literally cant break bones with melee. If a player already has a broken leg and you punch it it will make the sound but you cannot cause a break.

Melee headhitbox doesnt exist or doesnt deal additional damage.