-Running attack spam bug still an issue.
-It seems that only small blades and the fireman's axe is efficient against zeds (2 power hits on avg to kill), as several similar weapons take many more hits (pick axe, splitting axe, sledgehammer etc). Is this intentional for zed melee?
-I've experienced many times that zombie tracking and movement makes it extremely hard to fight them in melee combat.
- Sometimes that run through your block and hit you as they move past your character.
- Sometimes zombies will go full aggro without usual behavior pattewrns (instant aggro vs alerted, scream, then attack) and will even sometimes hit you without looking your direction.
- Zeds will go back and forth between players randomly during close quaters melee with 2+ people in the same vicinity.
-I understand that melee damages to health and shock have been changed, but melee vs players feels VERY weak. I've dealt numerous heavy hits to players with and without body/head armor and it seemingly does nothing-- even with melee weapons that used to be very powerful up close.
-I have also noticed a decrease in range with long melee items (pitchfork, spears) against players. Unsure if this was intentional or not.