This is what i used to change the water emat parameters directly via script. But it seems like this functionality got removed.
Can you show me an easy way to convert my old code to the new system?
Material matColors = GetGame().GetWorld().GetMaterial("test3_map/Chiemsee/Ludwig_OBJCET/lug_water/data/customwaterkanal"); matColors.SetParam("WaterExtinction",11111); matColors.SetParam("SunPower",0);
thank you!