Hello there,
today i spotted that my custom items doesnt change visuals when they gets damage. Before 1.22 patch it was working, for example: custom backpack made from DryBag, custom textures / rvmat (normal, damage, destruct) / nohq / smdi, hiddenSelectionsMaterials are applied, when item gets damage, its health level changed, for example from worn to damaged, but the visuals are same as worn / pristine. Was there any change in scripts code? Is this intentional so we can no more create custom items with textures from base DZ items?
Sorry for my bad english :P