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1.22 EXP Spooky Mist is Toxic
Reviewed, UrgentPublic

Description

This may just be a me issue, where as I don't know the correct Type to use.
The type was obtained a few spooky events ago and has worked great on my servers where I've implemented spooky mist.
Today on 1.22 I logged in and instantly moved due to toxic gas at my spawn point.

cfgeffectarea.json

"Areas": [

  	    { 	"AreaName": "Castle", 
			"Type": "ContaminatedArea_Static", 
			"TriggerType": "SpookyTrigger",
			"Data": {

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 11 x64
Category
General

Event Timeline

Geez changed the task status from New to Reviewed.Jul 28 2023, 10:09 AM
Geez added a subscriber: Geez.

Hello Nate_LapT.
Please use type "SpookyArea", not "ContaminatedArea_Static", that should resolve the problem.

Thank you! I'll test this tonight.

so to followup..

I guess this would have been a bug of 1.21
Somehow when copying the code from the prior events (I was really new at the time)
https://github.com/BohemiaInteractive/DayZ-Central-Economy/blob/565a322828cfd4f0939eeea31e48a86ffe312d68/halloween.enoch/cfgeffectarea.json
I accidentally copied a toxic zone type instead, but the toxic effect was not active prior to 1.22