The EffectSound has no means to get the length of the sample from the soundwaveobject. It would be nice to have this without modding EffectSound to get it.
modded class EffectSound { float GetLength() { return m_SoundWaveObject.GetLength(); } }
The EffectSound has no means to get the length of the sample from the soundwaveobject. It would be nice to have this without modding EffectSound to get it.
modded class EffectSound { float GetLength() { return m_SoundWaveObject.GetLength(); } }