I am currently having an issue with spawning in the new P3Ds, I am trying to spawn them this way so I can drag them around like other objects and such, but it does not seem to work.
object = GetGame().CreateStaticObjectUsingP3D(type, pos, ypr, scale); scriptLog("Spawned object: " + type); Print(object);
The type path is valid but just cant get them to spawn in my custom map editor and they don't appear to act as an "Object".