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Third person view should render 3D character based on the 1st person view FOV
Reviewed, NormalPublic

Description

To prevent using 3rd person view as a cheat to see over the walls, at buildings corners, etc... you should enforced the game to render character (both players & NPC) based on the FOV on the 1st person view.
Like there, in 3rd person i should see "noone" like in 1st person because sandbag blocks the direct sight.


Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
General

Event Timeline

Geez changed the task status from New to Reviewed.Apr 26 2023, 3:16 PM