An error occurs if I add class Cargo into my config.cpp BaseBuildingBase building and it has 8 or more GUIInventoryAttachmentsProps slots.
If you have 7 or less GUIInventoryAttachmentsProps slots with Cargo everything works great, all slots show up (all 7 custom slots from GUIInventoryAttachmentsProps and 1 Cargo Slot).
Cargo slot showed up, no errors
If you have 8 or more GUIInventoryAttachmentsProps slots with Cargo, client starts sending NULL Pointer Errors and Cargo slot not showing up (icon is missing, inventory is still showing normally, you just cant hide/unhide it without icon)
Cargo slot is missing, but you can see cargo + UI bar added 1 row (1 slot) for missing cargo slot
// NULL Pointer Error with 8 or more slots + Cargo added in config.cpp (Only on Client Side) SCRIPT (E): NULL pointer to instance when trying to access variable 'm_MainWidget' (Parent instance is null) Class: 'AttachmentCategoriesContainer' Function: 'UpdateInterval' Stack trace: scripts/5_Mission/gui\inventorynew\inherited\attachmentcategoriescontainer.c:98 scripts/5_Mission/gui\inventorynew\inherited\vicinitycontainer.c:369 scripts/5_Mission/gui\inventorynew\containers\container.c:454 scripts/5_Mission/gui\inventorynew\areas\leftarea.c:206 scripts/5_Mission/gui\inventorynew\inventory.c:1071 scripts/5_Mission/gui\inventorynew\inventory.c:716 scripts/5_Mission/gui\inventorymenu.c:94