enfusion://ScriptEditor/Scripts/Game/UI/Inventory/SCR_InventorySlotUI.c;217
//! should be the slot visible? void SetSlotVisible( bool bVisible ) { m_bVisible = m_bVisible;
should be
m_bVisible = bVisible;
enfusion://ScriptEditor/Scripts/Game/UI/Inventory/SCR_InventorySlotUI.c;217
//! should be the slot visible? void SetSlotVisible( bool bVisible ) { m_bVisible = m_bVisible;
should be
m_bVisible = bVisible;
Thank you for the report Arkensor.
The issue has been addressed internally and the fix will appear in one of the upcoming updates.
Regards,
Geez