Prefabs like the {0B0D67BC8F43A052}Prefabs/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG_base.et which are supposed to be added to something like the alice vest should have tthe correct base prefab {09DEA8153A0C312D}Prefabs/Characters/Core/EquipmentPart_Base.et (like the buttpack and suspsenders do) instead of the "visual only" {2149560A9BEFBAC2}Prefabs/Items/Core/Equip_Accessory_base.et
This mixing of which prefab base is used makes it difficult to adjust things via mod. I can't just override Equip_Accessory_base as that is then again also used for things like the belt on the Jacket_M88 where it is a visual thing only that can not even be detached via the inventory.
Please go through the prefabs currently in-game that the character can equip and manipulate like vests, jackets, backpacks, etc and check if they have their correct base prefabs. It is annoying work but it's even more annoying having to mod all individual items because the base prefabs are inconsistent on what has what. Thank you.