When a chemgas_grenade is set to 0 values in the types.xml they still spawn inside gas zones when the gas goes.
Regardless of what you set in the types.xml they can still spawn.
When a chemgas_grenade is set to 0 values in the types.xml they still spawn inside gas zones when the gas goes.
Regardless of what you set in the types.xml they can still spawn.
Set the values for nominal and min etc.. to 0 Wait until gas clears in the area and do an ESP and you should see them in the area.
this isn a bug...
modded class ContaminatedArea_Dynamic : EffectArea { const ref array<string> SPAWN_ITEM_TYPE = {"Apple"}; };
Put that under 4_World
Ohhh right!
Does seem strange though that setting their values to 0 they still spawn.
But thanks for the code above, much appreciated.