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allowDamage changes are not reset
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Description

AnyLocalBuilding allowDamage false;

This command, applied on a local building, keeps the building indestructible for other missions on the same map. And the building changes its state to destructible only after restarting the game or after applying this command for the building again but with the argument "true".

Could you make it so that after the mission is completed, this command is reset.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Scripting
Steps To Reproduce

Event Timeline

Red created this task.Jul 11 2022, 8:06 PM
Red edited Steps To Reproduce. (Show Details)Jul 11 2022, 8:25 PM
This comment was removed by BIS_fnc_KK.
Red renamed this task from After allowDamage the state is persistent throughout the game session to allowDamage changes are not reset.Jul 12 2022, 5:29 AM
Red changed Category from General to Scripting.
dedmen set Ref Ticket to AIII-55267.Jul 13 2022, 10:28 AM
dedmen claimed this task.
dedmen closed this task as Resolved.Jul 13 2022, 10:59 AM

Fixed, should be in 2.10

dedmen reopened this task as Feedback.Jul 13 2022, 10:59 AM