Would be golden, for a consistent STRONGER distraction method, without a long going ringing outcome like clocks and timers.
We could harvest tin cans from foods (restoring the good ol' dayz mod tin can purposefulness) for making those noise makers with rope, which would produce a LOUD noisemaker, which will attract a louder radius rather than the usual impact of an item.
Tin cans could be used too for some lovely tripwire traps, notifying us of intruders at our bases.
If I play namalsk, and camp in the forest for the night, I'd place some of those tincan tripwires around to notify me if someone is sneaking up on me.
If I play chernarus and just camp myself a night, in the construction site, I'll trip wire the entrance with a noisemaker tin can.
Then just pick em up in the morning, like any other tripwire trap.
Survival aspect buffed and exhalted :)
ANOTHER idea is the decoy grenade, that is meant to spook players with a false boom (just empty gunpowder or maybe something else genius that the devs might invent? :) )
false boom can also be just as distracting as a normal grenade, but THINK OF THE POTENTIAL.
Tripwire heartattack, or something as a room clearing false grenade, will definitely spice up the player thought knowing that there are decoy grenades as well. With a decietful fake explosion.