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Bugs found during testing
Assigned, NormalPublic

Description

Hello Bohemia! While recording a video for my channel about the 1.18 update, I encountered some bugs:

1-) I don't know if in the "types.xml" file, not using a "usage name" makes the item appear in the game. But I saw that the Derringers are only "value name" in two variations;

2-) The M79 is not being possible to untangle;

3-) Explosives are not causing damage to batteries and spark plug in cars. Some are, but nothing significant;

4-) Trip Wire traps are not working. I did several tests and they are not being triggered;

5-) The Plastic Explosive is not being detonated by damage. It would be interesting to make them triggerable for damage, since plastic explosive is an explosive mass;

6-) Smoke grenades if placed inside an improvised explosive, and it is detonated inside a fire, it is resulting in infinite smoke;

7-) When containers (barrels, tents, boxes) are damaged by shots or explosions, there is an inconsistency that there are items that take damage, and items that don't;

8-) PO-X grenades are not configured to appear on the map at all (or at least, I don't know how it's possible to find them). During the experimental version, they were being generated by detonating the toxic m79 grenade in improvised explosives. But currently I couldn't find it at all;

9-) I would suggest that you increase the damage from gas cans, since in real life, an explosion from a gas cylinder can kill a person. Gas cans are currently doing relatively negligible damage;

10-) One more suggestion. I'd like to suggest making the Improvised Explosive reusable in case of smoke grenades, as they don't cause explosions, so it wouldn't make sense to ruin the equipment without an explosion.

Thanks in advance! I'm a fan of you and all your work!

Caio Perez, channel Sobraram Dois.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10
Category
Config

Event Timeline

The only part I don't agree with is the part of gas cannister damage, I think their current damage is correct, they are small and the pressure they contain is not even close to be able to kill a person.

Geez changed the task status from New to Assigned.Jun 13 2022, 2:26 PM

The only part I don't agree with is the part of gas cannister damage, I think their current damage is correct, they are small and the pressure they contain is not even close to be able to kill a person.

Agreed, If this was a highly compressed canister like an Argon tank or anything else in those large torpedo type tanks they'd be dangerous, but in a single projectile way, those don't rapidly explode, they take off like a rocket.

Maybe higher shock value. Not enough to KO but enough to blind a player for a moment.